If you need to, live with the deficit for a while. I think a key issue in Stellaris is that fundamentally, despite the improvements from 2. Supply lines representing ships in combat could be easier, as ship power could be made finite. 2113. 5), though the investment in techs are "consider the same". ago. -50 is the correct option - if you select the larger surge the fortress will power up again and murder your scientist. There are a few things to do. Activate the energy overload edict. Global Achievements % of all players. Total achievements: 174. Jul 25, 2019 @ 4:27am As mentioned, you can get the tech from defeating FE/AE the vanilla way. For all people that search or will be searching in future: Yes, you can spawn new systems (including enigmatic fortress ) There is console command: effect random_system = { spawn_system = { min_distance = 20 max_distance = 50 initializer = "guardians_init_fortress" } } Here on Paradox forums you. The empire-wide total is the only number that matters. (NASDAQ: NFE) (“NFE”) announced today that it has reached an agreement for liquefied. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. See moreThis page was last edited on 12 January 2020, at 15:45. #3. 416K subscribers in the Stellaris community. This is completely missing for Fortress Doctrine, however it still displays the effects of the tradition as normal. It should maximise your screen or put it on a window. Save the gamestate file. Create a custom game 3. Before you can build a starbase in a system, you must use science vessels to fully survey the entire system. Take Unyielding 2. 0. It got annoying, but it meant I had a nigh-guaranteed Enigmatic tech. And this resupply value is an area. Showing 1 - 2 of 2 comments. More Primitives [3. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Vannilla Stellaris has planetary rings but they are barely visible and this problem is amplified if you use bright skybox mods such as: "Beautiful U. Get "Notepad++". I play Starnet AI on admiral difficulty - starbases are absoultely vital to defend yourself for the first half of the game, but as soon as people start getting battleships they become utterly worthless. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. I'd recommend at least 30-35k, or even 40-45k for first try (especially if you're on ironman). Losing supply in my mind, would lower fleet power as they lose energy and ammo (All just boiled down to a logistical point system IE: fleet A has 25000 logistics supply, etc. Content is available under Attribution-ShareAlike 3. I have tried to keep away from "Boring" stuff (like +5 Starbase Capacity). Food has better base production, but you can't necessarily rely on trading it efficiently for energy. Content is available under Attribution-ShareAlike 3. 2 reasons make energy management tricky. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. ; About Stellaris Wiki; Mobile view First Choice. 17. If you're seeing another type somewhere in another system and it's not yours, then it is a pirate station or a marauder empire station etc. Example: planet_class pc_continental. Each Fortress is 9. However, this command can be strengthened by adding while to it:It gives +10 stability and fixes that problem. If it's a literal fortress platform with a. I'm in Iron man mod so using console is not a solution. Cheniere Energy reached a six year supply deal over the summer with an affiliate of New Fortress Energy tied to the US LNG exporter s Corpus Christi Liquefaction terminal in Texas, according to a rece. Especially the military stations should be buffed quite a lot, right now they die pretty much instantly (even a fortress) when one single fleet lands on top of them, making even the starports hold out longer because of the range difference. Laughs in 1. Without mods, combat and war becomes laughable outside of maybe the crisis. All the ascension path perks are top-tier as well. The new update added a logic command for the AI to build fortress worlds once they hit repeatables. 23. 3. 1 comment. Star Fortress useless? I have 6 entry points into my domain, so i built a Star Fortress at every point to stop anyone coming in. SirBreadstic. Check out this mod and modify your Stellaris experience. Which is why you stack them on a specialized world. 3k dmg with 8 defence platforms. Balance ratio 1:1 between firerate bonus and damage bonus is ideal for maximize damage output. I finally get enough ships to attack it, I defeat it and have to do an event thing for it. Launch game 2. They took a system from me and I immediately jumped into the system to take it back, but my fleet stack of 200k was immediately destroyed by this fully outfitted Starbase that popped up out of nowhere. Your research team will now reach the center of the fortress, which runs on dark matter. Steps to reproduce the issue. ITSigno • 6 yr. If I. All rights reserved. Just because you built a lot of districts doesn't automatically make the workers fill up those jobs, unless you do a little micromanagement and lock the job as a priority, and/or watch and. several FTL inhibitors : to prevent enemy fleets from just flying through the system to the rest of your empire. This article will focus on the pragmatic purpose and utility of the interface (as opposed to the stylistic elements). Eine kleine Anleitung zur enigmatischen Festung in Stellaris in der Version 2. It gets paid for automatically by the energy from the rest of your empire. The 2200 UNE scenario starts with 32 Pops, So based on that and the assumption of a pop being a set number of individuals, I present a chart based on the human race. effect add_deposit = d_energy_10. By: Navarre. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?Love me some planetary shield. Depending on your difficulty and settings, the AI economy might simply be floating on their sheer bonuses and they are spamming fortresses because that’s actually the correct choice, or their economy may be in free fall and they can’t correct because the new logic is buggy. Showing 1 - 5 of 5 comments. The conference call may be accessed by dialing (888) 204-4368 (toll free from within the ) or +1-323-994-2093 (from outside of the ) fifteen minutes prior to the scheduled start of the call; please reference “NFE Second Quarter 2023 Earnings Call” or conference code 9499542. It's not a single strategy but part of a defensive plan to protect your borders. Build power hubs everywhere. One of the first lines in that file should be something like "ironman=yes". It is virtually never worthwhile disabling economic buildings or demolishing your fleet to deal with an energy. Place one fortress in the middle of a system with a subspace snare. I would like to see fleets struggling to operate for long periods of time away from the core worlds. Consumes power. 35. Two estimates are available. Designate your planets as Forge Worlds our garden worlds, find new mineral deposits and unlock special rare technologies to be discovered. So 100% of the advanced resources are just used to sell for energy for like 95% of the time you have access to. "Real Space - System Scale"用パッチです。. 3 comments sorted by Best Top New Controversial Q&A. 3 hab will get mining or energy districts. Cannot trigger Enigmatic Fortress event chain. So the diagram above shows you that with 20 star fortresses over your limit (all filled with solar panels) you will generate an extra 500EC - 1000EC depending on bonuses. Put a few energy habitats (plus solar panels will help). . The Giga Fortress is from Ancient Cache of Technologies, not Gigastructural Engineering. Since the technology is unfamiliar, the exact amount is difficult to determine. プラネット・エネルギーリングの位置、および機械星系要塞の艦隊陣形間隔を調整します。. Then place 6 fortresses without subspace snares but with long-range weapons (100 or above) or strike craft (although these are pretty slow) around the fortress so they are all close to each other as possible (just outside the red circles). put some fortress world habitats on chokepoints/important systems. Had this event with the gigantic Enigmatic fortress. We'll be looking at how to create impenetrable fortress worlds, how to avoid a full planetar. You can fight Larger AI Armies in HOI4 without a problem (Perfect system I think), EU you can at least prepare a war chest to fight a larger opponent or fight it out from in a fort and wait until the AI runs out of manpower. Dosnt matter, bout their tech level, if they had a Scientist at high enough level to do the anomaly then they can. 35. Perhaps something for stellaris 2. • 7 yr. 2113. 8. It won't change your life. So you need a : a planetary shield generator : to reduce the effects of bombardment. Ok found it, event leviathans. You do not have to build them on tiles with power. Each Fortress is 9. As such, most of your early districts should be the generator districts. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. But the idea is that it isn't necessarily there to benefit the government, since trade value is a civilian sector thing. Highest I've ever seen was a single battleship at 10k fleetpower. ago. Games. Energy Torps should do more damage than Tach Lances, to counter balance the travel time, maybe even put some splash damage on them. Late game, Habitats are your friend for energy supply if you are having problems. (At least according the what the Wiki shows) So energy weapons and shields are generally a no-no when fighting it. War Doctrines allow you to customize the way you want your fleet to fight by giving it various bonuses. How does something that is 4x their dmg so useless against. Darvin3 • 3 yr. 8 - 10k fleet in 2240 is realistic. Stellaris Ethics That Increase Trade Value. #2. This is a little mod that buffs fortresses (large station) within the game. . Thanks for the tip, though; depending on how this fight goes. If you choose the ‘Demolitions Team’ or the ‘Local Power Surge – go with lower estimate’, the event. usually had a fairly stead supply just by doing a touch of work to make sure i generated them. If you want to know how to get through the whole mission without fighting. Use 2-1 energy-kinetic weapons, and. Almost identical to Tampere, the third-largest city in Finland and the most populous inland city in the Nordic countries. "Tailor-made ship comps against specific enemies can beat higher power fleets easily. I got some cool techs out of it with reloading a few times, idk if it is the only rewardI agree that building selection is lacking. If you've beaten the Enigmatic Fortress and are starting to get physics research options related to it, you should be able to construct these buildings sooner or. Since the technology is unfamiliar, the exact amount is difficult to determine. Society research. 0 unless otherwise noted. Implement a hoi4-style fuel system, call it energy-supply. Why. I thought power hubs just increased energy output of the planet by 10%. Tech is limited by time. I've digested one polity that was a bit weaker than I (vassal then pleasant integration) and I just won a war with a Hive MInd (they just would not let me have the 4 worlds I claimed. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. Use force (military ship in close proximity of the fortress, and then you research it in your event. The build cost is 100 alloys and an additional influence cost on top of that. To understand the impacts of building enclosure rehabilitation on the energy consumption of mid to high rise residential buildings in the Lower Mainland and Victoria, a large. The best ascension perks in Stellaris are technological ascendency, galactic wonders, arcology project, defender of the galaxy, become the crisis, and colossus project. so is it a bug or do i need to start a new game?July 06, 2021 06:55 PM Eastern Daylight Time. No more repowering. Hover 'Fortress Doctrine' Upload Attachment File(s) attachedI don't know if it works for Stellaris but you can try. Fortress worlds are definitely not useful in every game, or even most of the time. View community ranking In the Top 1% of largest communities on Reddit. The Power HyD detector family provides higher photon detection efficiency (PDE)* extremely low dark noise, and sensitive spectral detection from 410 to 850 nm. The game was paused and the losing resources alert came up immediately when I clicked the edict, so it's definitely linked. Certain buildings and other sources. Curious, considering the 3. Other than that, slow down your planet development. Considering that vanilla scripts for defense station and defense fortress. I thought this would be a quite even battle with the station holding up long enough for my fleets to reinforce but to my surprise the battle was over in just a few days with minimal. Defeating the Automated Dreadnought gives the following two choices: Salvage the dreadnought for 5000 energy and 1000 alloys and 30x monthly Engineering output (1000 ~ 5000) Engineering research. The Fortress also vanished from the map and one of the dialogues was the "end" of the Fortress event chain, meaning I got the whole thing with 0 effort (besides the initial destruction). #10. several FTL inhibitors : to prevent enemy fleets from just flying through the system to the rest of your empire. War. Ive played previous versions a lot and I am used to balancing resource output by changing priority on a planet level. TIL: Habitats can be fortresses now with FTL inhibitors. leviathans. War isn’t about going and beating the enemy in a. Enigmatic Fortress not working properly ? [CLOSED] I know that if you pick the wrong choice, it repowers. When my system left the system (I told them to leave because I hoped I. I now play with glavius AI and it is far easier to crash the market tho, also it is very buyer friendly, making mineral production pretty useless since it goes down to 0. Then go to multisample level and put it on zero. I haven't tried it but it should probably work. Hey all, I'm playing on console, and just got the Enigmatic Fortress for the first time in a game. S&P Global Commodity Insights. ago. Though stations still need a stronger buff to make it work out. To counter it I made about 200k fleet, but still even with galactic defender tradition, its a bit tedious. Fortress has defense stations that don't rebuild once you take them out so you can kill it eventually in a few tries. Learn more about Acquisition Of Technology at GameJunkie. That defeats the purpose. Runs the specified file with list of commands. Make them like the nukes of Stellaris. Pleased to report record quarterly Adjusted EBITDA (1) of $440 million for Q1 2023. For the. about 600 total military. But in some situations, fortress worlds can be incredibly useful and make the difference between surviving and total defeat. The. AI have consistently improved, often patch after patch. So basically, maybe one fortress where I want a FTL inhibitor and fortress-planets if possible, on high risk shokepoints. The correct solution is to prioritize food districts, because farmers produce 50% more food (6) than technicians produce energy (4), so even getting only 70% (due to 30% market fee) as much energy as the food you sold, you come out ahead (each farmer produces the equivalent of 4. Same bug! @Developers please fix this bug, the enigmatic fortress is an amazing quest chain. . A starbase can also help you repair ships, inhibit enemy FTL travel, and defend your system. A shrine devoted to the worship of Numa, goddess of fortune. A Workshop Item for Stellaris. Trade does have the bonus of producing other stuff then energy which can be a huge boost. So 10x crisis would make them about 700k-1M each. Any ships lost in systems you won't control after the war is over, you'll have to wait 5 years for the. #1. Firing powerful weaponry? Should cost alloys or minerals and energy credits (depending on. 30k fleet power is a good rule of thumb for anything with a skull for a power rating. 2099" (without the quotes) to the console will destroy the fortress, end the event chain, and give you the rewards. Its kind of funny to me to have a choke point with one or two fortress worlds/ three or five fortress habitats in a choke point with ftl inhibitors active. This is a patch for "Real Space --System Scale" of " [JP] Origin --Fortress Combat. Try to put a priority on researching the building upgrades for your energy producing buildings. Four-leaf clover of DEATH! A Screenshot of Stellaris. In stellaris, there are essentially 4 classes of resources, and within those classes they are gathered identically. Firing powerful weaponry? Should cost alloys or minerals and energy credits (depending on. . 7 Jobs List (WIP) Original code by bipedalshark Parser code :. The sector system is one of the more controversial elements of the new Paradox game, but it’s in there for a good reason — micromanaging dozens of planets is fiddly, unnecessary, and limits the game to only the hardest core players. Certain techs raise the energy storage (physics) and mineral stroage (engineering). I attacked the enigmatic fortress and beat it - however no follow up happened, even after I scanned the whole system and build a starbase After moving my fleets (one of my own and one mercenary fleet) out of the system the health of the fortress recovered, but its shield stayed down and it remained inactive Steps to reproduce the issue. Get battleships and stuff them with energy torps. Vaykor Sep 20, 2017 @ 9:32am. Adjusted EPS for Q1 2023 was $0. the shields and reactor were renamed from "enigmatic" to "dark matter" and fallen empires now have those items. I have a clearer view of how to use planetary fortress in higher difficulties (I just played 2 games with max, captain difficulty). But in some situations, fortress worlds can be incredibly useful and make the difference between surviving and total defeat. I planned to use a fortress-habitat for one of my shokepoints (a black hole with a L-Gate in. However it is not for the faint hearted and inexperienced player. research the star like debris) Here is the Stellaris Enigmatic Fortress guide. A war at this state would involve virtually the entire galaxy, with Federation members fighting against opposing Federation. At the center, put a defense platform (the cheapest one). #3. Gotcha, that makes sense. I keep ending up at points in my game where I can't fill up my fleet capacity because of the energy maintenence cost. Paradox Interactive is from Sweden, Finland's neighbor. Writing "event guardian. 40. They'll tell you a bit about it's history. . But the fortress is already deactivated and I can't attack it with any fleets nor I can research it by any means. Aye - I'm a massive fan of Stellaris mods, but speaking from experience if something isn't working right and should be, that'll be my first port of call too. 3k enter, my fortress does absolutely nothing to them. Record Total Segment Operating Margin (1) in Q3 of approximately $210 million, beating Illustrative Total Segment. 20k you might still lose, 30k to be safe. Use force (military ship in close proximity of the fortress, and then you research it in your event log) Study the local star (Level 1 Scientist at fortress system star required. #3. It adds back the defense station and defense fortress that were removed after 2. #1. Subscribe to download[Stop updating]Origin - Fortress Combat Star System - RS. Few planets will have more than 6 or 7 fortresses, but if you mix them in frequently you can generate potentially. The AI would see my tiny fleet and decide to invade and then smash against my defenses 2-3 times then I'd go take their stuff. . Enigmatic Fortress Walkthrough. I kept clicking send a team in, situation log would not update despite the audio announcement it did. Useful Stations was one of my favorite mod. About this site. Enigmatic Fortress Walkthrough. Planetary shield generators are a waste of space; part of what makes fortress habitats so great is that soldiers boost your naval capacity so they are actively helping you support a bigger military which makes them useful even when not under attack. Planetary Shield Generators just eat upkeep when not being. However, this reference in Stellaris IS indeed from a mod, called More Events Reply [deleted]. Planet_Class pc_ [Insert Planet Class] First Select the Planet You Wish to Change the Class of, then open the console and enter the Console Command. The ships get close and wipe out my platforms super quick. 3. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. Same goes with minerals and food but no other resource. Wrydfell • Fanatic Egalitarian • 2 yr. 6. As it is, it's simply not worth even bothering to try to continue in a game where you start next to a genocidal on high difficulty + DAAM; such empires have an initial 70% discount on shipbuilding costs for building all ships (quickly becomes a whopping 90% discount after the game evolves a. Build it over a planet with mineral or energy resource, if you are on PC and version is >=2. AI will no longer build habitats if they have an uncolonised habitat. Your second guaranteed habitable planet must be industrial, build your first alloy foundry as soon as possible, buy the necessary resources on the market monthly. File should be placed in the root Stellaris folder in your My Documents. Build a Dyson Sphere. The Enigmatic. 0. Resources can vary from fairly common food crops to very rare substances such. 8, 2023-- New Fortress Energy Inc. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. then the following will happen: and 10 energy credits will be added to planetary production, and actually to incomes. Table of Content show Interactivity Habitat Stations Megastructures Habitats Districts Planetary Settlements Interactivity In Stellaris, as a rule, the player’s realm starts with a solitary occupied planet, a few mining and additional research stations, a development transport, a science transport, three little warships, and a starbase. -50. It also includes, to a lesser extent, the Psionics field. Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms. At first, everytime it regenerated, a new "event chain started" (When you start searching for the airlock to get in). This page was last edited on 17 April 2018, at 17:10. The Interstellar Imperium was once a decentralized vassal-state of the Domain of Man, ruled by a council of Domain-approved local magistrates, each controlling assets within a particular sector of space. ; About Stellaris Wiki; Mobile viewArkenai7. ; About Stellaris Wiki; Mobile viewPower Hubs increase your total energy cap. All the megastructures should be either researchable options or gained through the accession perks. Here is the Stellaris Enigmatic Fortress guide. Did they adjust the credit earning ratio somehow? Or did they adjust where the credits are consumed during gameplay? Reason I ask is that i never had issues generating credits prior. 10, 2020-- New Fortress Energy LLC (NASDAQ: NFE) (“New Fortress”) announced today that it has signed a long-term supply agreement for the purchase of 27. I would love buildings with more pop slots overall, and bigger mix and matches of building attributes - maybe a building that gives you less research, but also naval capacity at a 2:1 ratio or a building that unlocks edict slots (unique to the empire or a megastructure or something). The last time I beat it I used a fleet around 30K in power, composed entirely of Missile. This page was last edited on 11 March 2023, at 19:41. If your starting fortress station has an energy deficit of -500, but you have other planets that produce +600 energy, the fortress station's deficit is irrelevant. 3k enter, my fortress does absolutely nothing to them. Hello I noticed that food base production has 12 instead of 8, which means you can easily double the food production with some bonuses to production. ago. 1m fleet power (and yes, that's just a little less than one-fourth of my total fleet power) Last edited by windoverwaves ; Jan 30, 2022 @ 8:32am. Even ignoring natural tile resources if needed. Sending in a Demolitions Team using an Army will advance. Each choice has a set path, the wrong choice will either power up a small part of the defenses again or end the chain. Solar panels on basic star bases helps. So if you can store 5,000 minerals and have 5 sectors, then each sector can. The new update added a logic command for the AI to build fortress worlds once they hit repeatables. I found it through paying one of those new factions/traders for information and got a "Mission" in my situation log that there was something in the spot I can track. Sending in a Demolitions Team using an Army. battery supply chain; AMSTERDAM – Stellantis N. Fortress Doctrine from the unyielding tree is described as reducing starbase upgrade cost by 50%. 9%. 2 Sollte sich in Zufunkt was an den Mechaniken der Festung ändern werde ich d. Certain techs raise the energy storage (physics) and mineral stroage (engineering). Computer system. For the command to work, you need to open the panel of the desired planet and enter it into the console. It seems like fortress start to recovering almost at the same moment when it goes down. SUPPLY Victoria, Victoria, British Columbia. Fleets using Crystal Forged Plating will have a lot less fleet power than fleets using armor/shields. Any Methods for fighting stronger empires. Early ongoing. leviathans. • 1 yr. There's already height differentials in all the stars signified by the lines and how they sometimes awkwardly overlap. 8 Archetype Play-stylespared to read, better leave. Especially the military stations should be buffed quite a lot, right now they die pretty much instantly (even a fortress) when one single fleet lands on top of them, making even the starports hold out longer because of the range difference. Colossus Project ascension perk. A xenophile Ethic increase the Trade Value throughout your empire by 10% plus it. Technicians give 4-6 energy while clerks give 2 trade value, for instance. For example, if you're at -150 energy but your getting a total of +300 or so in all of your other basic resources you're fine. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris Habitat: Complete Guide [2023] June 27, 2023. Yes you need WAY MORE fortresses to get a ton of fleet cap. 3k dmg with 8 defence platforms. Just to follow up on this, looking at the files, the odds are now: random_list = { 15 = { add_research. Steps to reproduce the issue. I also wouldn't bother with alloy buildings early on. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Fortress Worlds. I commented on that post, but basically adding ordnance and supply would add complexity to the current "throw stack of ships" approach. At some point, you can also build a module at your starbases, that increase the storage limit by +2,500 for both. Put the gamestate file back into the zip. With the right traits and techs, you can get anywhere from 50 to 120 unity a month from a full fortress planet (depending on the planets size), with the best invasion defense available, and ftl inhibitors on the planet. S. 5 million MMBtu per annum of liquefied natural gas (LNG), or approximately 8 cargoes a year, at a price indexed to Henry Hub through. s and the premier polity in my galaxy other than the four times larger Fallen Empire. Here are five essential tips for increasing energy storage and enhancing your Stellaris experience: 1. " Tailor-made ship comps against specific enemies can beat higher power fleets easily. They should, haven't tried it yet myself. Stellaris Real-time strategy Strategy video game Gaming. Cheaper Alloys cost than armor. All situations have a progress bar, which typically goes from 0 to 100; by default situations start at 0, but some situations start at other points along the progress bar. SUPPLY diverts materials from the landfill and puts them. The most confusing thing is how weak all stations are, from starports up to the fortress. The ships get close and wipe out my platforms super quick. The Enigmatic Fortress is particularly beefy compared to other Guardians. PsychoX Dec 11, 2018 @ 2:50am. DusNumberi • 7 yr. Impossible, only one other empire had the opportunity and I've them outclassed in technology by many decades. Made even worse by the fact I have up to 60 mods running, it's a pain to figure out what - although usually best to start with the last one subscribed too or updated. A place to share content, ask questions and/or talk about the 4X grand strategy…Stellaris Fortress Worlds provide a buffer or roadblock to stop enemy fleets from laying waste to your important colonies. Or if you have habitats up to level 3, 4 commercials districts, 4 residential, 3 luxury housing, rest. #1 puppygirl australia Apr 4, 2018 @ 8:45am. You're right. Stellaris wiki has a guide for the riddle, but honestly they aren't really that necessary. Generator districts. These generators extract vacuum energy, providing an almost limitless supply of ship power. 10. If you are still struggling, you might want to up the right your slaves have. About 20 in-game days after I posted this, the extradimensional invader crisis started and spawned right next to my territory, so I went with shields for immediate utility. Habitats are great for fortress spam. The agreement will allow OCI Global to significantly scale up green. I chose supply over something like the force limit or combat width system EU4 has because having a force limit or combat width in space just makes no sense.